OK, en effet, j'avais remarqué que la profession ne figurait pas dans les données.
Merci pour en avoir démystifié les conséquences. J'ajoute ça au sommaire.
Je complète.
, situé à la fin du fichier.
Code : Tout sélectionner
KERBAL
{
name = Jebediah Kerman
gender = Male
type = Crew
brave = 0.5
dumb = 0.5
badS = True
tour = False
state = Available
ToD = 0
idx = 0
CAREER_LOG
{
flight = 35
0 = Recover
1 = ExitVessel,Kerbin
1 = Land,Kerbin
1 = Flight,Kerbin
1 = BoardVessel,Kerbin
1 = Recover
2 = Flight,Kerbin
2 = Land,Kerbin
2 = ExitVessel,Kerbin
2 = BoardVessel,Kerbin
2 = Recover
3 = Flight,Kerbin
3 = Land,Kerbin
3 = Recover
4 = Flight,Kerbin
4 = Suborbit,Kerbin
4 = Land,Kerbin
4 = Recover
5 = Flight,Kerbin
5 = Suborbit,Kerbin
5 = Orbit,Kerbin
5 = Land,Kerbin
5 = Recover
6 = Land,Kerbin
6 = Flight,Kerbin
6 = Suborbit,Kerbin
6 = Recover
7 = Land,Kerbin
7 = Flight,Kerbin
7 = Suborbit,Kerbin
7 = Orbit,Kerbin
7 = Recover
8 = Recover
9 = Land,Kerbin
9 = Flight,Kerbin
9 = Suborbit,Kerbin
9 = Orbit,Kerbin
9 = ExitVessel,Kerbin
9 = BoardVessel,Kerbin
9 = Recover
10 = Flight,Kerbin
10 = Suborbit,Kerbin
10 = Land,Kerbin
10 = Recover
11 = Flight,Kerbin
11 = Suborbit,Kerbin
11 = Orbit,Kerbin
11 = Land,Kerbin
11 = Recover
12 = Flight,Kerbin
12 = Suborbit,Kerbin
12 = Orbit,Kerbin
12 = Land,Kerbin
12 = Recover
13 = Flight,Kerbin
13 = Suborbit,Kerbin
13 = Orbit,Kerbin
13 = ExitVessel,Kerbin
13 = BoardVessel,Kerbin
13 = Flyby,Mun
13 = Escape,Mun
13 = Flyby,Kerbin
13 = Land,Kerbin
13 = Recover
14 = Flight,Kerbin
14 = Suborbit,Kerbin
14 = Orbit,Kerbin
14 = Land,Kerbin
14 = ExitVessel,Kerbin
14 = BoardVessel,Kerbin
14 = Recover
15 = ExitVessel,Kerbin
15 = Land,Kerbin
15 = Flight,Kerbin
15 = BoardVessel,Kerbin
15 = Recover
16 = Flight,Kerbin
16 = Suborbit,Kerbin
16 = Orbit,Kerbin
16 = Land,Kerbin
16 = Recover
17 = Flight,Kerbin
17 = Suborbit,Kerbin
17 = Orbit,Kerbin
17 = Flyby,Mun
17 = Escape,Mun
17 = Flyby,Kerbin
17 = Land,Kerbin
17 = ExitVessel,Kerbin
17 = BoardVessel,Kerbin
17 = Recover
18 = Land,Kerbin
18 = Recover
19 = Flight,Kerbin
19 = Suborbit,Kerbin
19 = Orbit,Kerbin
19 = Land,Kerbin
19 = Recover
20 = Flight,Kerbin
20 = Suborbit,Kerbin
20 = Orbit,Kerbin
20 = Land,Kerbin
20 = Recover
21 = Flight,Kerbin
21 = Suborbit,Kerbin
21 = Orbit,Kerbin
21 = Flyby,Minmus
21 = Escape,Minmus
21 = ExitVessel,Minmus
21 = BoardVessel,Minmus
21 = Flyby,Kerbin
21 = Land,Kerbin
21 = Recover
22 = Flight,Kerbin
22 = Suborbit,Kerbin
22 = Orbit,Kerbin
22 = Flyby,Mun
22 = Escape,Mun
22 = Orbit,Mun
22 = Suborbit,Mun
22 = Land,Mun
22 = ExitVessel,Mun
22 = PlantFlag,Mun
22 = BoardVessel,Mun
22 = Flyby,Kerbin
22 = Land,Kerbin
22 = Recover
23 = Flight,Kerbin
23 = Suborbit,Kerbin
23 = Orbit,Kerbin
23 = ExitVessel,Kerbin
23 = BoardVessel,Kerbin
23 = Flyby,Minmus
23 = Escape,Minmus
23 = Orbit,Minmus
23 = ExitVessel,Minmus
23 = BoardVessel,Minmus
23 = Suborbit,Minmus
23 = Flyby,Kerbin
23 = Land,Kerbin
23 = Recover
24 = Recover
25 = Flight,Kerbin
25 = Suborbit,Kerbin
25 = Orbit,Kerbin
25 = Flyby,Minmus
25 = Escape,Minmus
25 = Orbit,Minmus
25 = Suborbit,Minmus
25 = Land,Minmus
25 = ExitVessel,Minmus
25 = PlantFlag,Minmus
25 = BoardVessel,Minmus
25 = Flyby,Kerbin
25 = Flyby,Mun
25 = Escape,Mun
25 = Land,Kerbin
25 = Recover
26 = Flight,Kerbin
26 = Suborbit,Kerbin
26 = Orbit,Kerbin
26 = Land,Kerbin
26 = Recover
27 = Land,Kerbin
27 = Recover
28 = Flight,Kerbin
28 = Suborbit,Kerbin
28 = Orbit,Kerbin
28 = Flyby,Minmus
28 = Escape,Minmus
28 = Orbit,Minmus
28 = Flyby,Kerbin
28 = Land,Kerbin
28 = Recover
29 = Flight,Kerbin
29 = Suborbit,Kerbin
29 = Orbit,Kerbin
29 = Flyby,Mun
29 = Escape,Mun
29 = Flyby,Kerbin
29 = Flyby,Minmus
29 = Escape,Minmus
29 = Escape,Kerbin
29 = Flyby,Sun
29 = Orbit,Sun
29 = ExitVessel,Sun
29 = BoardVessel,Sun
29 = Land,Kerbin
29 = Recover
30 = Flight,Kerbin
30 = Suborbit,Kerbin
30 = Orbit,Kerbin
30 = Flyby,Minmus
30 = Escape,Minmus
30 = Orbit,Minmus
30 = Suborbit,Minmus
30 = Flyby,Kerbin
30 = Land,Kerbin
30 = Recover
31 = Flight,Kerbin
31 = Suborbit,Kerbin
31 = Land,Kerbin
31 = Recover
32 = Land,Kerbin
32 = Recover
33 = Land,Kerbin
33 = Recover
34 = Land,Kerbin
34 = Recover
}
FLIGHT_LOG
{
flight = 35
}
}
Je n'ai pas eu l'occasion de tester des modifications très avancées dessus, hormis de ramener certains Kerbals à la vie (pour ceux injustement assassinés par un bug)