OK, en effet, j'avais remarqué que la profession ne figurait pas dans les données.
Merci pour en avoir démystifié les conséquences. J'ajoute ça au sommaire. 
Je complète.
, situé à la fin du fichier.
Code : Tout sélectionner
		KERBAL
		{
			name = Jebediah Kerman
			gender = Male
			type = Crew
			brave = 0.5
			dumb = 0.5
			badS = True
			tour = False
			state = Available
			ToD = 0
			idx = 0
			CAREER_LOG
			{
				flight = 35
				0 = Recover
				1 = ExitVessel,Kerbin
				1 = Land,Kerbin
				1 = Flight,Kerbin
				1 = BoardVessel,Kerbin
				1 = Recover
				2 = Flight,Kerbin
				2 = Land,Kerbin
				2 = ExitVessel,Kerbin
				2 = BoardVessel,Kerbin
				2 = Recover
				3 = Flight,Kerbin
				3 = Land,Kerbin
				3 = Recover
				4 = Flight,Kerbin
				4 = Suborbit,Kerbin
				4 = Land,Kerbin
				4 = Recover
				5 = Flight,Kerbin
				5 = Suborbit,Kerbin
				5 = Orbit,Kerbin
				5 = Land,Kerbin
				5 = Recover
				6 = Land,Kerbin
				6 = Flight,Kerbin
				6 = Suborbit,Kerbin
				6 = Recover
				7 = Land,Kerbin
				7 = Flight,Kerbin
				7 = Suborbit,Kerbin
				7 = Orbit,Kerbin
				7 = Recover
				8 = Recover
				9 = Land,Kerbin
				9 = Flight,Kerbin
				9 = Suborbit,Kerbin
				9 = Orbit,Kerbin
				9 = ExitVessel,Kerbin
				9 = BoardVessel,Kerbin
				9 = Recover
				10 = Flight,Kerbin
				10 = Suborbit,Kerbin
				10 = Land,Kerbin
				10 = Recover
				11 = Flight,Kerbin
				11 = Suborbit,Kerbin
				11 = Orbit,Kerbin
				11 = Land,Kerbin
				11 = Recover
				12 = Flight,Kerbin
				12 = Suborbit,Kerbin
				12 = Orbit,Kerbin
				12 = Land,Kerbin
				12 = Recover
				13 = Flight,Kerbin
				13 = Suborbit,Kerbin
				13 = Orbit,Kerbin
				13 = ExitVessel,Kerbin
				13 = BoardVessel,Kerbin
				13 = Flyby,Mun
				13 = Escape,Mun
				13 = Flyby,Kerbin
				13 = Land,Kerbin
				13 = Recover
				14 = Flight,Kerbin
				14 = Suborbit,Kerbin
				14 = Orbit,Kerbin
				14 = Land,Kerbin
				14 = ExitVessel,Kerbin
				14 = BoardVessel,Kerbin
				14 = Recover
				15 = ExitVessel,Kerbin
				15 = Land,Kerbin
				15 = Flight,Kerbin
				15 = BoardVessel,Kerbin
				15 = Recover
				16 = Flight,Kerbin
				16 = Suborbit,Kerbin
				16 = Orbit,Kerbin
				16 = Land,Kerbin
				16 = Recover
				17 = Flight,Kerbin
				17 = Suborbit,Kerbin
				17 = Orbit,Kerbin
				17 = Flyby,Mun
				17 = Escape,Mun
				17 = Flyby,Kerbin
				17 = Land,Kerbin
				17 = ExitVessel,Kerbin
				17 = BoardVessel,Kerbin
				17 = Recover
				18 = Land,Kerbin
				18 = Recover
				19 = Flight,Kerbin
				19 = Suborbit,Kerbin
				19 = Orbit,Kerbin
				19 = Land,Kerbin
				19 = Recover
				20 = Flight,Kerbin
				20 = Suborbit,Kerbin
				20 = Orbit,Kerbin
				20 = Land,Kerbin
				20 = Recover
				21 = Flight,Kerbin
				21 = Suborbit,Kerbin
				21 = Orbit,Kerbin
				21 = Flyby,Minmus
				21 = Escape,Minmus
				21 = ExitVessel,Minmus
				21 = BoardVessel,Minmus
				21 = Flyby,Kerbin
				21 = Land,Kerbin
				21 = Recover
				22 = Flight,Kerbin
				22 = Suborbit,Kerbin
				22 = Orbit,Kerbin
				22 = Flyby,Mun
				22 = Escape,Mun
				22 = Orbit,Mun
				22 = Suborbit,Mun
				22 = Land,Mun
				22 = ExitVessel,Mun
				22 = PlantFlag,Mun
				22 = BoardVessel,Mun
				22 = Flyby,Kerbin
				22 = Land,Kerbin
				22 = Recover
				23 = Flight,Kerbin
				23 = Suborbit,Kerbin
				23 = Orbit,Kerbin
				23 = ExitVessel,Kerbin
				23 = BoardVessel,Kerbin
				23 = Flyby,Minmus
				23 = Escape,Minmus
				23 = Orbit,Minmus
				23 = ExitVessel,Minmus
				23 = BoardVessel,Minmus
				23 = Suborbit,Minmus
				23 = Flyby,Kerbin
				23 = Land,Kerbin
				23 = Recover
				24 = Recover
				25 = Flight,Kerbin
				25 = Suborbit,Kerbin
				25 = Orbit,Kerbin
				25 = Flyby,Minmus
				25 = Escape,Minmus
				25 = Orbit,Minmus
				25 = Suborbit,Minmus
				25 = Land,Minmus
				25 = ExitVessel,Minmus
				25 = PlantFlag,Minmus
				25 = BoardVessel,Minmus
				25 = Flyby,Kerbin
				25 = Flyby,Mun
				25 = Escape,Mun
				25 = Land,Kerbin
				25 = Recover
				26 = Flight,Kerbin
				26 = Suborbit,Kerbin
				26 = Orbit,Kerbin
				26 = Land,Kerbin
				26 = Recover
				27 = Land,Kerbin
				27 = Recover
				28 = Flight,Kerbin
				28 = Suborbit,Kerbin
				28 = Orbit,Kerbin
				28 = Flyby,Minmus
				28 = Escape,Minmus
				28 = Orbit,Minmus
				28 = Flyby,Kerbin
				28 = Land,Kerbin
				28 = Recover
				29 = Flight,Kerbin
				29 = Suborbit,Kerbin
				29 = Orbit,Kerbin
				29 = Flyby,Mun
				29 = Escape,Mun
				29 = Flyby,Kerbin
				29 = Flyby,Minmus
				29 = Escape,Minmus
				29 = Escape,Kerbin
				29 = Flyby,Sun
				29 = Orbit,Sun
				29 = ExitVessel,Sun
				29 = BoardVessel,Sun
				29 = Land,Kerbin
				29 = Recover
				30 = Flight,Kerbin
				30 = Suborbit,Kerbin
				30 = Orbit,Kerbin
				30 = Flyby,Minmus
				30 = Escape,Minmus
				30 = Orbit,Minmus
				30 = Suborbit,Minmus
				30 = Flyby,Kerbin
				30 = Land,Kerbin
				30 = Recover
				31 = Flight,Kerbin
				31 = Suborbit,Kerbin
				31 = Land,Kerbin
				31 = Recover
				32 = Land,Kerbin
				32 = Recover
				33 = Land,Kerbin
				33 = Recover
				34 = Land,Kerbin
				34 = Recover
			}
			FLIGHT_LOG
			{
				flight = 35
			}
		}
Je n'ai pas eu l'occasion de tester des modifications très avancées dessus, hormis de ramener certains Kerbals à la vie (pour ceux injustement assassinés par un bug)