Voici le fichier .cfg original car le l'est copié à partir d'un booster solide de Squad:
Si il y a q'une ligne sur les nodes c'est que j'ai essayé de voir si se n’était pas d'autre node qui pouvait gêner
// --- general parameters ---
name = solidBooster
module = Part
author = EFA
// --- asset parameters ---
mesh = model.mu
scale = 1
// --- node definitions ---
node_attach = 0.0, -3.1, -0.7, 0, 1, 1, 1
// --- FX definitions ---
fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
// fx_exhaustLight_yellow = 0.0, -11.2673, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, running
// --- Sound FX definition ---
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
// --- editor parameters ---
cost = 450
category = Propulsion
subcategory = 0
title = Solid Booster H2a
//manufacturer =
description =
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,1,1,1
// --- standard part parameters ---
mass = 0.5
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600
// --- solid booster parameters ---
stagingIcon = SOLID_BOOSTER
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
throttleLocked = True
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 700
heatProduction = 550
useEngineResponseTime = True
engineAccelerationSpeed = 10.0
allowShutdown = False
fxOffset = 0, 0, 0.12
PROPELLANT
{
name = SolidFuel
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 240
key = 1 225
}
}
MODULE
{
name = ModuleAnimateHeat
ThermalAnim = heatAnimation
}
RESOURCE
{
name = SolidFuel
amount = 700
maxAmount = 700
}
}