J'ai ca dans la console unity lors de l'export ..
EDIT: le detail de l'erreur :
Code : Tout sélectionner
File error: Cannot cast from source type to destination type.
at KSPPartTools.BitmapWriter.Write2D (UnityEngine.Texture texture, System.String newPath, TextureType texType) [0x00000] in <filename unknown>:0
at KSPPartTools.PartWriter.WriteTexture (UnityEngine.Texture texture, System.String path, System.String filePath, KSPPartTools.TextureDummy tex, System.String filename) [0x00000] in <filename unknown>:0
at KSPPartTools.PartWriter.WriteTextures (System.IO.BinaryWriter bw) [0x00000] in <filename unknown>:0
at KSPPartTools.PartWriter.Write (System.String modelName, System.String filePath, UnityEngine.Transform target, TextureFormat textureFormat) [0x00000] in <filename unknown>:0
UnityEngine.Debug:LogError(Object)
KSPPartTools.PartWriter:Write(String, String, Transform, TextureFormat)
KSPPartTools.PartToolsInspector:DrawWriterGUI()
KSPPartTools.PartToolsInspector:OnInspectorGUI()
PartToolsEditor:OnInspectorGUI() (at Assets/PartTools/Editor/PartToolsEditor.cs:18)
UnityEditor.DockArea:OnGUI()
REDIT :
C'est pas encore ca mais je m'approche